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Crystal Space
Friday, March 18, 2005
Slow Going
Posted: 2:16:00 AM 0 comments
Now playing: troupe - rfc1459 (3:19)

I've been working on the routines to load, save, and manipulate the pilot and controller profiles in preparation of getting the settings section of Cent fully functional. So far it's been like most programming tasks - long, drawn out, and quite repetative.

So needless to say, it's been slow going, but the good news is that it's at least been going. It's still going to be a while before I have a nice 3D shot up here, but my mantra of "functionality before beauty" and the knowledge that I'm doing things the right way the first time (hopefully!) keeps me motivated.

I've actually thought about taking a break to start designing some maps for the game, but my mild unfamiliarity with Blender combined with the fact that there is no good Crystal Space exporter from within Blender (at least not using the latest buggy Python version anyway, that's another story in and of itself) kinda makes me wanna pass for now and focus on the programming aspect.

Plus there's still OSMusic stuff to work on, which I haven't touched in quite some time. So many projects, so little time. Who's bright idea was it to only put 24 hours in a day anyway? It needs at least 40.

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