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Monday, July 13, 2015
Descent's Potential Ascent
Posted: 3:20:00 AM 0 comments
On a recent episode of the Six Gaming Podcast, we had a lengthy discussion about our futures in gaming. I mentioned on this episode that I felt I was at the point where one game that I was spending a large chunk of time was ending, and that another game would take its place, but I didn't yet know what game that was. With World of Warcraft sucking as of late, I've been trying to find out what the next game was that was going to grab my attention.

My wife has dove into Final Fantasy XIV Online. I personally have little interest in the Final Fantasy series, and watching her play hasn't done much to pique my interest.

League of Legends isn't it. For the first half of the year I did a segment called Ron's Bronze Plays that tracked my League of Legends play in the bronze tier. While I enjoy playing the game, I find I don't enjoy playing with random people. Despite Riot Games' testimony to the contrary, toxicity in the game is a very real thing. I don't like dealing with people that aren't cooperating in a game that requires cooperation. Sadly, my skill level doesn't allow me to rise above these players enough for me to enjoy the game. I still follow LCS and all, but I'm hardly playing the game any more.

Occasionally I dive into some indie games, and Crypt of the NecroDancer is one I've fallen for pretty hard. I use my XBox One controller for the game, and I am really enjoying challenging myself to do better. But this isn't a game I can play for hours on end every day, there's just not enough to it.

Much of my gaming time has involved me competing on the Descent Champions Ladder. Of course, Descent is old as hell, celebrating its 20th anniversary this year. I've played this game on and off since it came out, but the coming resurgence of Descent via Descent: Underground has me captivated again. I'm still far off of my level of skill I had when I played back in the day, but I'm relearning the moves and the levels, trying to get back into the rhythm I had when I played the first time around. But Descent: Underground doesn't come out until next year, and the active Descent community is so small right now, it's hard to find games. Fortunately, there's things like the 20th Anniversary LAN coming up, but these events are few and far in between these days. I'm really hoping that Descent: Underground is "it", but we'll have to see.

Until then, I'm thinking of ways I can further the Descent community. I've restarted my old Descent dedicated server network project, in node.js of course, and am far enough along that I should have something usable for the LAN. With talk about there being a competitive scene in the new game, I've considered doing a podcast-like show centered around competitive Descent. I've even inquired with the Descendent Studios team to see if they have use for a JavaScript guy like me on their team. (Sadly, they don't yet!) I feel like I want to get involved, but the size of the community makes me wonder if this is worth my time. I do have other projects floating around, you know!

So for now, I continue playing more Descent and working on my Descent DSN project. Nothing else has really stood out and screamed "PLAY ME!".

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