roncli.com blog
The blog of roncli
roncli.com blog
roncli.com
blog
Profile
roncli
Houston, Texas, United States
Labels
Coding
CTG Music
Editorials
Games
Miscellaneous
Music
Servers
Silliness
Software
Sports
Trax in Space Beta
Weather
Recent Posts
A Tale of Two Communities
The Final Stretch
A Two Tiered, Untiered OTL
Secretly, you wish you could've done what I did
What have I done since roncli.com v2?
It's Done. It's Finally Done.
The Big Picture is Starting to Wear on Me
A Low Bang to Buck Ratio
win-acme
Overload has truth; next it needs balance
Archives
February 2005
March 2005
April 2005
May 2005
June 2005
July 2005
August 2005
September 2005
October 2005
November 2005
December 2005
January 2006
February 2006
March 2006
April 2006
May 2006
June 2006
July 2006
August 2006
September 2006
October 2006
November 2006
December 2006
February 2007
March 2007
April 2007
May 2007
June 2007
July 2007
August 2007
September 2007
October 2007
November 2007
December 2007
January 2008
February 2008
March 2008
April 2008
June 2008
July 2008
September 2008
December 2008
February 2009
July 2009
August 2009
September 2009
October 2009
November 2009
February 2010
March 2010
April 2010
June 2010
July 2010
August 2010
September 2010
October 2010
November 2010
December 2010
March 2011
June 2011
July 2011
August 2011
September 2011
October 2011
December 2011
January 2012
February 2012
April 2012
July 2012
November 2012
July 2013
April 2014
July 2014
August 2014
November 2014
December 2014
March 2015
April 2015
May 2015
June 2015
July 2015
September 2015
January 2016
February 2016
May 2016
July 2016
November 2016
March 2017
January 2018
May 2018
June 2018
January 2019
January 2021
February 2021
March 2021
August 2021
October 2021
December 2021
August 2022
November 2022
October 2023
February 2024
Current Posts
Thursday, February 23, 2012
Step One: Check!
Posted: 1:08:00 PM 0 comments
So I finally am getting around to the redesign of the redesign of roncli.com. This time, I'm doing it much more organized, as you can see here:



There are over 150 tasks on that list, each corresponding to a small bit of GUI the site will be using. Right now, there's not a whole lot to write about, but the first steps have been taken.

In terms of the GUI, not a whole lot will be different. Most of the changes are being made with the framework, as I'm now using Backbone for a more client-side, AJAXy MVC.

The order of my design is going to be different, too. I want to nail the layout, and possibly include several layout sizes to accomodate mobile and such. Then I'll take care of the admin section, so that I get the content of the database prepared to be displayed once I start working on the other pages.

All in all, it's a pretty good start for an exciting, new direction to an old project.

Other related facts: Monday will mark 12 years of roncli.com, and last Sunday was 7 years at this blog.

Labels: , ,

Friday, February 03, 2012
The sorry state of gaming APIs
Posted: 6:15:00 PM 1 comments
While going through a redesign of my homepage, I went through the process of trying to figure out what I'd like to include in the "Gaming" section of the site. Given that my game of choice right now is World of Warcraft and my gaming platform of choice is Steam, I figured adding feeds for both would be easy, especially considering that I already have a World of Warcraft API of my own.

Well, maybe not.

For the front page of my site, I'd like to include the three latest activities in WoW. You can see a list of such activities exists on WoW's community site. You would think that something like this would be easily reproducible, either via an RSS feed or using an API. Indeed, if you search for this page on Google, it will count the number of items for you, indicating that it must be a feed of some kind. But try plugging that URL into an RSS reader and you get the official World of Warcraft blog.

Worse, the Blizzard Community API offers no such method to obtain such information. In order to get the information, you'd have to scrape it from the screen, which is a violation of Blizzard's API policy. Even worse, this data used to be available from the old WoW Armory, something I had in LibWowArmory while it was still in beta.

How am I supposed to present this data on my website if Blizzard doesn't allow me to get it from the one and only source that exists?

Don't get me wrong, there are a number of awesome things that you can do with the current community API that you couldn't do before, including obtaining statistics about auctions, get information about character and guild achievements, and much, much more. I do some of this already with Cheevos FTW!.

But a character feed should be mind-numbingly simple. And by that, I mean it should take a skilled developer at most a day's worth of work to get this programmed, tested, and deployed, especially within a system as well-developed as the API currently is. What is so wrong with the development process for the Blizzard API that this doesn't exist yet?

Character feeds aren't the only thing Blizzard hasn't reproduced that can no longer be accessed. Calendars for players and guilds and guild bank logs used to be obtainable using authentication on the Armory, even if you had an authenticator. I had it working 100% in LibWowAPI and was ready to do some amazing things with that data for my guild. Now I can't, and that's truly a shame.

Steam is another platform I'd love to be able to use to show off my gaming adventures. Steam, too, has an API that you can use to obtain information from them. So, let's get a list of my most recent achievements across all of my games.

Turns out I can't. The only place a player's achievements are listed is through links on their games list. Sure, you can add an ?xml=1 to the URL to get some XML data from each page, but there's the kicker... "each page". There is no single location that Steam lists all of a single player's achievements across all games, thus forcing me to go game by game to get the XML I need to generate my list. I have 29 games on Steam. This means I have to send 29 HTTP requests just to get my latest Steam achievements. That is ridiculous, and would slow down my web site considerably to try and load this on demand.

Being a programmer by trade, I know that what I want is possible to do. If I were creating a game, I know this would be a key feature that I'd make sure was just as polished as the product itself. It baffles me that two of the largest gaming companies in the world are missing this. We're in a day and age on the Internet where gaming data that allows players to make awesome community content should be expected, and not just a bonus perk of playing the game. While I think that both Valve and Blizzard recognize this and are taking steps in the right direction to create such APIs, they both have a long way to go to make a complete API that is simple to use and contains features that developers actually will want to have.

Labels: , , , , , , ,