roncli.com blog
The blog of roncli
roncli.com blog
roncli.com
blog
Profile
roncli
Houston, Texas, United States
Labels
Coding
CTG Music
Editorials
Games
Miscellaneous
Music
Servers
Silliness
Software
Sports
Trax in Space Beta
Weather
Recent Posts
The Descent DXX-Retro 1.4 Roadmap
Observing the Swiss
BlizzCon franchise roundup
Attention - Gullibility
AMD 16.5.2 error "Qt5Core.dll is missing from your...
The Observatory
Six Degrees of Confusion
Report Card: 2015
Crypt of the NecroDancer Bard Deathless record
Windows 10 public "beta"
Archives
February 2005
March 2005
April 2005
May 2005
June 2005
July 2005
August 2005
September 2005
October 2005
November 2005
December 2005
January 2006
February 2006
March 2006
April 2006
May 2006
June 2006
July 2006
August 2006
September 2006
October 2006
November 2006
December 2006
February 2007
March 2007
April 2007
May 2007
June 2007
July 2007
August 2007
September 2007
October 2007
November 2007
December 2007
January 2008
February 2008
March 2008
April 2008
June 2008
July 2008
September 2008
December 2008
February 2009
July 2009
August 2009
September 2009
October 2009
November 2009
February 2010
March 2010
April 2010
June 2010
July 2010
August 2010
September 2010
October 2010
November 2010
December 2010
March 2011
June 2011
July 2011
August 2011
September 2011
October 2011
December 2011
January 2012
February 2012
April 2012
July 2012
November 2012
July 2013
April 2014
July 2014
August 2014
November 2014
December 2014
March 2015
April 2015
May 2015
June 2015
July 2015
September 2015
January 2016
February 2016
May 2016
July 2016
November 2016
March 2017
January 2018
Current Posts
Tuesday, January 02, 2018
The Descent DXX-Retro 1.4 Roadmap
Posted: 5:46:00 PM 0 comments
For some time now, I've been a Collaborator on the DXX-Retro project. Originally I just started helping out on various odds and ends, but lately my focus has been on the observer mode of the game.

Over the past two years, I've essentially been waiting on the project owner, Drakona, to work up the networking code to send client ship status to the observers. It's one thing to see the ships flying around in observer mode, but another entirely to know everything about those ships. That is, shields, weapon loadout, what weapons you're about to fire, etc. Unfortunately, her last commit to the project was February. Of 2016.

I get that priorities in life change, especially when you become a two-time parent. :) The Descent community, however, hungers for more, and as a result I've decided to finish off observer mode in Drakona's absence. There's actually quite a lot to make that happen, so I've created the v1.4 Roadmap. In this post, I discuss the rationale behind the roadmap, and what to expect from Retro in the future.

DXX-Retro has largely served its purpose to the competitive community, but two outstanding features remain to be added. Both of these were promised by Drakona to the late JinX. One of these features, observer mode, was even kind of named after him, "JinX Mode". The other feature was specific for Descent 2, and that is Capture the Flag Classic, which brings D3-style CTF play to D2.

In February of 2016, Drakona and I released an early version of DXX-Retro v1.4X5, which gave us a taste of observer mode. This only gave us the visuals. While we could see ships flying around, we didn't know anything about those ships other than what their opponents knew. This was always wanted, but we never really came up with a plan to do it. And, in the past 2 years, nothing has been worked on to support this. Unfortunately, Drakona just hasn't had time to work on it, and my work has therefore stalled.

While it hasn't been a great situation, the community has gotten a lot of mileage out of observer mode. So much so that a Twitch show was made out of it which continues to enjoy success among the community. However, there's a lot that we miss on the broadcasts because we don't have those shield numbers, the weapon loadouts, and whatnot. And after two years, the time has come to just get it done.

So, I'm getting it done. The roadmap includes 5 future releases along the 1.4 line. The first will be v1.4X6, which I'm hoping to finish this week. This will include the shield numbers appended to the pilot names under the ship. I want to also include a way to indicate damage, and will be working on ideas for that.

The second release will be v1.4X7, which will get the rest of the ship status in the game and make any necessary upgrades to the observer mode UI that we want to change from previous versions. I'm *considering* adding my custom-made Observatory UI to Retro, but am not sure that's needed.

The third release will also be v1.4X7, but this time for Descent 2! Once I know what I'm doing in D1, I can apply that to D2, and we can have an observer mode for both games.

The fourth release will be v1.4X8, also only for Descent 2. This will include Capture the Flag Classic, where instead of the "egghunt" style game where flags are worth 5 and kills are worth 1, we'll instead make the flags spawn in the base, only have teams be able to score if their flag is in their base, and have team points be based on flag captures only.

And finally v1.4 will be the final release for the 1.4 line, which will include any bug fixes, documentation updates, and any other housecleaning duties we need to do for a proper release.

After that, the future for Retro is murky at best. There are no less than 50 open issues on GitHub for Retro right now which vary from essential to nice-to-have to outright silly. Also to keep in mind, the DXX-Rebirth is nearing a v0.60 release that is essentially a codebase refactoring in addition to a ton of other updates. I would love to see a Retro v2.0 not only based on Rebirth v0.60 but something that can also follow that version as well, instead of being a complete fork that forgets where it came from. This in and of itself would be a monumental task.

Until then, however, we'll keep Retro focused on what we need to release v1.4, and if I can keep it going without the need for added help, perhaps that will be much sooner on the horizon than expected. Here's to some better Descent in the near future!

Labels: , , ,