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Tuesday, January 19, 2016
Report Card: 2015
Posted: 12:38:00 AM 0 comments
I often do a "Year in Review", but this year I thought I'd change it up a bit. Last year, in addition to reviewing what happened the previous year, I added some goals for 2015. This year, instead of just reviewing what happened last year and adding the goals, I figured I would also add in a kind of "report card", where I grade myself on how I did towards those goals from the previous year.

I'll be honest. These goals stayed with me all year long. When I thought about what I want to do, I compared that to my goals. Having goals I actually thought about has made me learn a bit more about myself than I knew before.

So, without further ado, here's the 2015 report card!

Music


2015 Goal: Complete and release full versions of "All In My Head" and "Paper"

There's no beating around the bush here, neither of these goals happened. In fact, I was musically silent for the first half of the year. I did, however, come out with three different pieces of music, but none of them were original works.

In 2015, I started a podcast with Dr. Zing and Morfod called the Self-Destruct Sequence Podcast, which is a podcast all about Descent. Dr. Zing kind of dropped off the face of the Internet a few months ago, but Morfod and I picked it back up late last year, and have been having fun with the episodes this year. I mention this in the music section because when we were putting the first episode together, we wanted to have some Descenty music, and I delivered in a big way.

Our title music, Self Destruct Sequence, is a remake of the level 1 music, while our outro, Mars Processing Sequence, is a remake of the level 8 music. Both had electronic elements, and two guitar tracks each that I performed myself. This is the first time I've actually been happy with guitar tracks that I've created, especially the lead guitar parts. Hopefully I can take my experience from this and translate that into better guitar tracks in my music in the future.

The third piece was something I couldn't get out of my head, a piano cover of the song "The Wight to Remain" by Danny Baranowsky, which is best known as the music to Zone 4 Level 3 in the game Crypt of the NecroDancer. This has always been a beautiful track to me, and could be the launching point of a piano-only soundtrack to the game, if I get so inspired to complete some day. I even put the song's score up on flat.io if you so desire to try to play it yourself.

So while I kept the dust off of my music, I didn't do what I set out to do. At all. I tried to work on "Paper" once, but couldn't get any inspiration for the one part I still don't have a working idea for. Maybe that will change in 2016, but unfortunately, this gets poor marks this year.

2015 Grade: D

2016 Goal: Complete and release full versions of "All In My Head" and "Paper". For real this time.

Coding


2015 Goal: Finish the updated roncli.com site

Well, you're looking at it, baby. I'm still quite proud of this accomplishment, and it really took a load off my shoulders last year when I completed it. It's even gotten a few updates since that fixed some bugs and added (and, sadly, removed) some features.

So with the main 2015 goal accomplished, what else have I done in 2015? A quick glance at my GitHub profile shows I've contributed to Descent's DXX-Retro source port (this was the mouse fix), and started a series of Descent 3 tools written in node.js, including the rebirth of Descent DSN. However, in recent months, coding's not exactly been a priority to me.

The main project I have going right now is getting Six Gaming's official website off the ground. It is going to be started pretty much directly from roncli.com with a Six Gaming theme. At first it's just going to be a static page with links pointing to most of our presence on social media. Later, it will include episode-specific links for the Six Gaming Podcast, and the final version will be a full fledged social site where people can come to find other people with whom to play games they enjoy.

So 2015 was good, and 2016 has a clear goal. Looks good to me!

2015 Grade: A

2016 Goal: Finish the Six Gaming site

Gaming


2015 Goal: Grow Six Gaming into a bigger and more general gaming community

So at the beginning of 2015, I had this great idea to make Six Gaming a big community, not just for World of Warcraft, but for all the games we play. Over the years, we found that many of the gamers in Six Minutes To Release enjoyed other games as well, so it made sense to want to cater to that while keeping the close-knit community we've created from the core members of the guild over the previous 7 years.

Two major events accelerated this goal to fruition. First, Showsan got the jump on me. When he returned from his service in the military, he came in and lit a fire under everyone. He basically rebooted the Six Gaming Podcast, gave it a new format and new life. Since then, we've added a ton of cohosts that bring their own unique perspective on the games that we are playing. The Podcast has stayed fresh and has been enjoyable because of it, and we recently completed our 100th episode, which we call... Episode 48. Don't ask.

Second, Warlords of Draenor happened. What a bad expansion! I would rehash what I've already written, but suffice to say that not much has changed, and on top of it we're looking at another 6-8 months until Legion, which will make a 12-14 month content drought, similar to the one at the end of Mists of Pandaria, and exactly what the devs previously said they didn't want to do. Add in their stance on flying, and I honestly couldn't tell you if I trust Blizzard to get WoW right anymore. Legion is their last chance to get it right for me, and until then I am probably going to be doing some different things.

Like Descent. Descent: Underground made it known that Descent still exists for a lot of people, and despite the issues they are having (a topic for a future blog post), I am genuinely excited for a release of a new Descent game, even if it's not by the same people who gave us the first three. Naturally, a new Descent game has raised interest in the original games, and Descent 1, 2, and 3 have all seen an uptick in activity.

Case in point is the Descent Champions Ladder. It went from 1,408 games played in the fall 2013 season, down to 938 games in spring 2014, and down further to only 504 games in fall 2014. At the end of that season, Descent: Underground was announced, and the spring 2015 season saw a massive ressurgance with 2,218 games played. The late 2015 season, which was only 3 months, had 1,416 games played, and not even 3 weeks into early 2016 we have 510 games played.

Playing Descent again has been awesome, and has inspired me to learn a new control scheme. I used to be all keyboard, and now I do mouse and keyboard. I play at the high bronze/low silver level on the DCL currently, but I feel I have a lot to learn about the game both mechanically and philosophically.

I've also been involved with the Crypt of the NecroDancer community, racing most recently in CoNDUIT 7, and will be playing again on CoNDUIT 8 on the 29th. I'm not that great, which is why I'm in the "junior" league, but it's still a whole lot of fun getting some competition in. I still need to complete story mode and an all characters run to unlock Coda (I have no false impressions that I will BEAT Coda, mind you), so there's still plenty of room for improvement. I'm mainly known for having the Bard Deathless world record at 112 wins, and have performed fairly well at deathless mode with a few other characters as well.

I've also done a ton of streaming on Twitch. While I've stopped playing League of Legends, I still stream things such as my DCL games, Crypt of the NecroDancer runs, and even some Sublevel Zero speedruns. Basically, if I play it, it ends up on Twitch at some point.

Gaming has become a central part of what I do. I play a wide variety of games, involve myself in the Six Gaming, Descent, and Crypt of the NecroDancer communities, do two weekly podcasts involving games, and stream many times a week. I don't see this slowing down in the near future, so the only thing to do in 2016 is embrace it.

I have plans to start a regular Descent-themed competition show on Twitch, and am most interested in growing my stream large enough to get partnered. I don't think partnering will happen this year, but I at least want to get started. I've played with some ideas for growing my YouTube channel as well, but nothing's really stuck, but I'll keep trying.

2015 Grade: A+

2016 Goal: Substantially increase my streaming presence on Twitch

Life


2015 Goal: Get back to the Bay Area at least once

I think I nailed this one, at least in text. However, my experience thus far has been... less than ideal.

So instead of taking a trip to the Bay Area, I actually MOVED out here. In October, I packed my things, drove West a few days, and settled into the Belmont area. Central to everything, I've done... nearly nothing since I've gotten here. Sure, I've ventured to Pier 39 in the city, finally ate some Iguanas down in San Jose, and have occasionally taken in some of the area's scenic routes, I've yet to really do something... defining when it comes to the Bay Area. Seriously, I've seen more of the Bay Area the last time Kathy and I came out here in February 2013.

This is compounded by the fact that many of the people I knew and hung out with here are gone. One of the reasons I gave for moving out here was to be close to people I knew and give myself opportunities to "get out" every so often. I have done that a grand total of zero times since I got here.

There have been several reasons why I haven't really capitalized on my new living situation. The first is that I work remotely, yet am wanting to work locally. My job in Houston allowed me to work remotely when I told them I was moving and giving what I thought was going to be my two weeks. While the remote working part of the job has been going okay, I know through my experience with Sift that this isn't something I want to do forever. I have been really slow on advancing this agenda, however.

Second is that I've found myself in somewhat of a funk recently. I can't really put my finger on why, just that I find that I don't have the energy to do a whole lot since just before Christmas. My focus has been poor in coding-related projects, and I don't really feel that I've "settled in" very well. I don't at all regret making this move, in fact I think it's the best thing I've done for myself in a long time. However, I need to really break out of whatever it is that's causing me to, for lack of a better description, lose time doing nothing.

So, yeah, I made it out here, but... what next? Well, the first thing is going to be transitioning to a local job. Even before then, though, I need to find a way to get more active again. I have a plan, it's just acting on it - or more accurately getting over what's preventing me from acting on it - is proving challenging.

I hate these lethargic, stagnant days. I've had them before and have gotten past them, and have no doubt I will again. But the time until that happens can be downright depressing some days.

Oh, and there's this house thing. Yeah, we want a house. Soon.

2015 Grade: C

2016 Goal: Get more active, find local employment, and begin planning moving into a house

Overall


I've had an up and down year for sure. I recognize that my strongest point currently is with gaming, and recently that has been the outlet I go to in order to unwind and have a good time. I also find enjoyment in coding, but need to find a way to motivate myself to finish projects like I did with roncli.com. While my music still remains on the back burner, I am doing my best to keep sharp and avoid going flat... okay, I'll stop with the music puns! I recognize that I need to make some changes in order to improve my quality of life in my new surroundings, and am hoping that I can get those taken care of quickly.

2015 Overall Grade: B

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Friday, March 27, 2015
Slowing it down
Posted: 2:20:00 PM 0 comments
Not a whole lot going on this week. Work has been slow on roncli.com, but I'm hoping to pick it up and finish off major coding this weekend. Right now I'm working on allowing files to be uploaded straight through the website, which will allow me to manage the files without having to do something silly like FTP.

The Six Gaming Podcast was in rare form this week, as we had a solid episode and a good roundtable discussion about how microtransactions have been shaping modern gaming.

Ron's Bronze Plays returned for more League of Legends action, and this week I teamed up with Veg. The first game seemingly almost guaranteed disaster when I was put onto Jinx, but I outplayed the other ADC enough to earn a win and a promotional series. The next game I was on Janna, but our team could never get going as every lane seemed to feed. The best game of the day was next up with a 54 minute epic Morgana. Despite not having the kill lead, we kept up with objectives enough to grow a 10000 gold lead. Although we got aced twice in the enemy base, being 3-inhibitored multiple times allowed us to just play patient with Baron, and march in and win. The final game wiped all that out, however, as it ended up being a 3v5 after our jungler failed to connect and our ADC didn't start playing until about 3 minutes, and ragequit another 3 minutes later after having a severe level disadvantage. As a result, I remain in Bronze IV, but am still a game away from a second set of promotions. One of these times they'll go my way.

Finally, on my YouTube page, you'll find a metric boatload of Descent and Descent 2 videos I've been uploading, including my horrible start to the DCL. The highlight was an absolute crazy game in Fuzed where Jackeh outlasted me in a game to 20, win by 2. The final score was deep into overtime, 26 to 24. Fantastic game. I still have yet to earn my first win, the skill of the pilots still playing is clearly above mine. I have some targets to try to get that win off of, however, and will hopefully get on the board before the end of the current DCL season, which ends at the end of the month.

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Wednesday, March 18, 2015
Whirlwind Week
Posted: 3:01:00 PM 0 comments
A roundup of what's been a Janna whirlwind of a week!

Schedule


I've come to realize that, even after ending Six Minutes To Release's raiding run, I still only have one night a week to myself. That night is tonight. Every other night, I've got something going on:


It's a pretty busy schedule, but I look forward to a lot of these things throughout the week as well. Things feel pretty balanced right now. I still long for 40 hours days, though.

Descent: Underground


This past week, though, things got a bit crazy, because I found out that one of my favorite games of all time is being rebooted.

Descent's fast-paced, six-degrees-of-freedom combat made addicts of us all! Descent's frenetic and pulse-pounding action were light-years ahead of its 1995 release date. Like us, many of you still share war stories of your epic network battles. You remember your heroic shots, your death-defying maneuvers, and matches ending with a narrow escape as the tunnel collapsed behind you.

Sadly, as consoles took over and PC games were pushed aside by publishers, great games like Descent were left to languish in obscurity. A whole generation of gamers grew up without Descent's heart-pounding, non-stop action, robbed of the true 6DoF space adventure that is their birthright!

The Drought Ends TODAY!

This is a quote from the Kickstarter for Descendent Studios' Descent: Underground. This is a brand new Descent title, setup as a prequel to the original Descent series.

On one hand, I can't contain my excitement. I backed this project early and big once I learned of the direction that former CIG developer Eric "Wingman" Peterson was taking it. To have another Descent game being made from a set of dedicated developers who are listening to the community to make the game the best Descent game ever made is like a dream come true.

On the other hand, the Descent community has had its share of disappointments.

The official Descent 4 game was cancelled. Numerous projects have been started to try to mimic the Descent experience. Many of them have been cancelled, and those that did make it to production had no community support and were simply not Descenty enough for the community to back. And others who have tried to bring Descent back have been issued cease & desist legal documents by Interplay.

So why now? More importantly, why Descendent Studios, a team that never found the Descent community until after they launched their Kickstarter? While I have faith in their ability to deliver on their project, my faith with Interplay is not there. I really have to question Interplay's motives. Do they plan on this being some kind of cash grab? Are they thinking of screwing over Descendent much the same way PTMC's Dravis screwed over the Material Defender at the start of Descent II? That would be ironic.

Six Gaming Podcast


So the podcast happened this past week, with Episode 5 and its highlights now available on YouTube.

I'll be blunt, it's not our best showing. News seemed to be disjointed, the hosts were distracted with Twitch chat trolls, and the Round Table section was rather, well, bland. Hopefully next week, we'll be a little more exciting. SGP always seems to be better with more hosts.

Ron's Bronze Plays


This week I played with Colzaratha's smurf. It didn't seem to help a whole lot.

The first game, he played Ahri while I played Morgana. He did not have a good game. Every lane lost, and we slowly bled out. The second game was much of the same. I was again on Morgana against a Graves/Annie combo in the bottom lane that our ADC fed substantially.

We got our first win in game 3 when I played Janna. I had some strong Janna play this weekend, and got some crucial knockups to force the win. I tried to make it two straight on Janna, but despite more strong play, the rest of the team didn't have it in them.

In the final game, Colz and I switched roles, with me going mid Lux and him on Morgana. I went off for a 12/2/21 carry, and Colz and I ended in style. Result of the 5 games was an increase in 11 LP to Bronze IV and 88 LP.

Website Update


Last night, I was able to finalize the data I'm putting in the game box on the website. My article about the sorry state of gaming APIs really came to mind. While the Blizzard API has come a long way and the League of Legends API is pretty good, the Steam API still sucks (it's still missing an achievement feed), and an official XBox API isn't even a thing yet.

Really. It's 2015 people. Let my data go! Let my data be free!

Anyway, I still have to code out detailed pages for my WoW feed, get profile pages for my Diablo 3 characters, display detailed history of my ranked play in League of Legends, and at least show off the games I am playing on Steam, even if getting the achievements I have for them is rather archaic.

But honestly, this is the home stretch. After that is the life section, which really is just going to require me to set featured pages.

After that, I have a lot of content to update, which includes transferring my music collection to SoundCloud, updating all the tags on my Blogger and Tumblr sites, and recreate many of the pages from the existing site on the new one. That's not really a lot of stuff. Hopefully coding can be completed this weekend, and I can start on the content next week. I'm still committed to finishing by the end of the month.

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Monday, March 09, 2015
Weekend Roundup: SGP #4, RBP #7
Posted: 5:33:00 PM 0 comments
First of all, stop what you're doing and subscribe to the Six Gaming YouTube channel. We go live with the Six Gaming Podcast every Saturday at 11pm ET, and post highlights from the previous episode the Monday after every episode. On the Podcast, we talk a lot about Blizzard news and games, but this week in particular, our fourth episode of the reboot, we had a lot of discussion about happenings from GDC and PAX East. @show_san dropped off the podcast at the last minute this week, leaving me to host. I was largely unprepared, as you'll see in the video. We did, however, talk a lot about virtual reality, free game engines, and more. I enjoy being there because it's an unscripted chat with friends about today's gaming topics. Do yourself a favor and check it out.

I also do a weekly show called "Ron's Bronze Plays", highlighting my struggle to get out of the Bronze rank in League of Legends. I figure if I could do it in Season 4, I can do it in Season 5, right? Riiight. This week, the seventh on the season, showed why it's still going to be a challenge.

I started out with a Lux game where Sivir decided she was going to curse out Morgana two minutes into the match for not taking the right skill to start. It only got worse from there, and although we had great dragon control, we couldn't crack the bottom inhibitor, and despite the other team not having a jungler we ended up taking the loss.

The second game I got a wild hair up my ass and played Caitlyn. My support Thresh, though, took far too many risks... risks that got him killed repeatedly. He ended the game with 13 deaths. I recovered from the catastrophe, though, getting 8 kills, my most as an ADC in ranked. The game was really back and forth until we threw at Baron late, and they 3-inhib'ed us.

In game three I went back to Lux, and I had a poor showing, my first game in a while where I didn't even register a kill on her. The other team's Master Yi was the story of the game as he'd get repeated triple kills, completely cleaning up in team fights.

The final game of the night I went back to Morgana and finally had a half-way competent ADC in Tristana who knew that engaging a Draven/Leona was not the best idea. Unbeknownst to us (until she got 17 kills in 20 minutes), we had a mid-laner LeBlanc on a smurf whose main was Platinum 3. We facerolled HARD, with LeBlanc getting 3 kills in 5 minutes, including one on a Shaco jungle gank when she was at low health.

I only lost 13 points on the night, though, so a good week next week can get me right back into promos. Hopefully my mechanics won't be as terrible as they were this week. Current stats: 9-15, Bronze IV, 77 LP.

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A Recommitment
Posted: 4:02:00 PM 0 comments
I recently went back in time to the beginning of this blog and revisited the things that interested me back then. I found that I did a heck of a lot more blogging then than I do today, largely because I made a commitment to keep people updated as to what I was doing.

I started this blog when I was working on OSMusic.Net back in the day. I had a lot of free time, largely because I had no idea what kind of focus (and design, for that matter) I needed to get the site to take off. I ended up doing things in my free time that didn't help the site along. Such as blogging.

Blogging became a regular part of my life in mid-2005, and it was fun. I wasn't involved in much back then, as TiS 1 had died and TiS 2 hadn't been thought of yet. I started blogging about on-again-off-again gaming, then about the struggle I had with maintaining all of my side projects, then focus shifted to stresses at work, until finally things got so hectic I pretty much just fell off the face of the Internet, only blogging on major events such as hurricanes or job changes. I've tried to kickstart things over the years, but nothing has stuck.

But with the revamped roncli.com website on the horizon (I'm looking to finish coding and content by the end of the month), I strongly feel that a recommitment of sorts is required to keep content on the site fresh, and to enable easier Nightstalker-stalking, so to speak.

So, here's the deal. I do a lot of things during the week that I've taken for granted. The Six Gaming Podcast, World of Warcraft raids, League of Legends streaming (specifically Ron's Bronze Plays on Sundays), and other random streaming events.

I also still code a hell of a lot. Previously, I'd blog frequently about my findings with certain things, which would result in code snippets that show you how to read an NWS weather feed, or double buffer a list view. I still want to do stuff like this, especially since I'm playing with cutting-edge libraries such as rendr.

I just haven't given myself enough time to do any of this. But with me no longer running raids for Six Minutes To Release, that time now exists.

Therefore, here's my commitment. On days when I do something noteworthy, I will blog about it. You won't see me talk about every WoW raid, or every line of code I write, but it'll be frequent enough to give everyone an idea as to what's going on in my world.

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Tuesday, December 30, 2014
Year In Review: 2014
Posted: 3:37:00 AM 0 comments
In many ways, 2014 was a big year for me. There were a lot of big changes made right at the beginning of the year, with some exciting plans starting to form up.

Where to begin?

Music


I will always remember the end of 2013 as being a kind of inspirational epiphany for me. In the span of 4 short months I wrote 4 songs complete beginning to end, managed to record 2 of them as stripped down versions, and penned the final lyrics of a few more that had been floating around.

The only major song that has come out of 2014 is a dance-ish piece I call "Bullseye", which is designed to be more about the music than about the lyrics. Even the lyrics that are sung focus more on the melody, making strong use of some of my unique vocal inflections. There is only a single verse and chorus, but the usage of such are designed to give the song added texture, not added meaning.

The main problem here is that a grand total of zero songs were released in 2014. After having such a strong finish to 2013, I expected things to carry over into the new year. Looking back, much of the music that came out of 2013 was due to having a lot of extra time on my hands while in San Francisco. I was able to put notes to Reason because I had little else to do, and with commute times being upwards of an hour some days, it was not uncommon for me to do some writing in my head, and then later pen it down into lyrics or Reason. I haven't had nearly the luxury this year since I've not been in San Francisco at all, and opportunities to write have been few and far in between. I've got this awesome guitar I want to play around with, and just haven't had the inspiration to do anything with it.

I've always toyed with the idea of setting aside just one night and dedicate myself to nothing but my music, but right now I take care of Six Minutes To Release five nights a week, spend Fridays with Kathy, and do the Six Gaming Podcast on Saturdays. Music has been playing second fiddle to pretty much everything else these days. I don't like it, but I know that I will never lose the drive for my music. It will come back some day.

Coding


After leaving Sift in February, I took a month off and then joined HCC Insurance Holdings as a .NET programmer. So far, I've been doing a lot of VB.Net in WinForms, but this last month has seen me start to work on an ASP.NET project again. It's in C# with a Bootstrap framework, and communicates with a lot of different moving parts within the company, so it'll be an exciting project to start 2015 with.

Personally, well, I'm always full of coding projects. My big project this past year has been the remake of roncli.com. This project is designed to stretch my understanding of the node.js stack, as I'm taking advantage of projects such as Bootstrap, Rendr, and Express, and have been working with APIs from Twitter, Google Blogger, and Tumblr, with many more in the works.

roncli.com as a domain turns 15 years old this February. The current design is its second, but is one that it has had for most of its lifespan. I've grown to absolutely HATE it. I've tried a number of times to remake it but nothing ever stuck... until now. Currently, I'm nearly done with integrating the blog into the site. It is going to be a pretty big hub of all things roncli, so I don't expect it to be complete any time soon, but I have made steady progress on it since May with no signs of slowing down. The fact that I'm learning the innards of these node.js projects is arguably more valuable than the site itself.

Gaming


2014 brought about a gaming renaissance of sorts. Sure, I'm still playing World of Warcraft, but I've expanded my horizons into games such as Diablo III, League of Legends, and countless other indie games that have been slowly filling up my Steam library. I've not exactly shaken off the "hardcore casual mobile gamer" title, either, as I still am very much into gaming on my iPhone.

What brought this on was the fact that while I was with Sift, I really did not have any time to myself. Gaming became a luxury to me, something that I couldn't spend a lot of time on. Once I left Sift and realized that evenings do exist, I had a lot of free time. I began streaming to Twitch regularly, and this past July took the reins of the Six Gaming Podcast while cohost Jacob "Showsan" Showalter is deployed in the military.

Between all this and the increase in popularity of streamers and professional gamers, gaming itself has taken on a new meaning for me, and is something I feel I could take advantage of given the right environment. After I am done with roncli.com, I want to build something gamer-centric around the whole "Six Gaming" concept we've got going on, so I don't expect much to change when it comes to my gaming, at least in the early part of this next year.

Life


This year I celebrated my 5 year anniversary of marriage to my lovely wife, Kathy. The fact that I've survived this long without her trying to cash in on the life insurance policy speaks volumes. And the fact that she has supported me through so many things, both good and bad, really makes me blessed.

Leaving Sift was a hard decision. I felt I held on a lot longer than I should have. In some ways, I did. Perhaps I could have made a more positive impact by leaving sooner. Or maybe I didn't hold on long enough, as it seems as though some of the things that caused me to leave have passed. Whatever, hindsight is 20/20, and I'm not going to dwell on the could-haves. I did what I did.

And what I did was start a new job. It's quite a switch going from the rushed startup environment to the slow-paced, meticulously-planned environment of a publicly traded company. At the same time, however, many of the habits I learned while at the startup I've been able to apply to the new job, and the transition couldn't have gone better.

But there is still that bit of emptiness, that missing sense of adventure.

I only managed to take 3 trips this year. The first was our 5 year anniversary trip on a cruise around southeast Alaska in June. Then came BlizzCon in Anaheim in November. Finally, I just returned from Christmas break in Buffalo, where the temperature averaged a balmy 45 degrees, much warmer than usual.

I'm hoping to get back to the Bay Area soon. I made a lot of connections out there, some friendly, some professional, and some both! I am still very much fascinated with how differently things work out there. It was very exciting to be a part of the culture, and I look forward to my next visit out there, whenever that may be.

A Look Ahead


It's hard to predict what's going to happen in the next year, but I'm going to state my goals here. No, they're not New Year's resolutions, but rather things I want to get done and say that I've accomplished.

  • Complete and release full versions of "All In My Head" and "Paper"
  • Finish the updated roncli.com site
  • Grow Six Gaming into a bigger and more general gaming community
  • Get back to the Bay Area at least once

Some strong goals. Now, to work on fulfilling them!

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Monday, April 07, 2014
All Good Things and Such
Posted: 10:18:00 AM 0 comments
It's been a long time since I've written anything of substance here, so let this post serve as a catch up to what's been going on.

Since April of 2012, I have had the pleasure of working on the iOS application known as Sift. The company developing Sift is a San Francisco Bay Area startup, of which I am a founder. Needless to say, I put in many hours of work into the product.

Sift was more than a job to me. It was an opportunity to do something big, and perhaps make a profound impact in the way people shop online. It's still in its infancy, but the product that we put out there is pretty awesome.

However, I decided to step away from the company in February after three months of consideration. It was a very difficult decision for me, as I truly believed in the product and the company. I was a remote worker in a high-impact position, and I found that it wasn't easy maintaining the visibility required of such a position in a remote location while still being able to get done the stuff that needed to get done. This became especially true as the company grew, both with more internal employees and having to work with multiple contractors outside of the company (and the country), which would have me going as early as 8 am and as late as 2 am. Combine that with the demanding travel schedule - I spent only 8 of the final 18 weeks of 2013 at home - and it's not hard for most people to see how stress levels were through the roof.

Extreme stress levels aren't something I'm particularly fond of, which led to my decision to move on. I did spend a good deal of time with the company, accomplishing and learning plenty along the way. I learned much about the open source world, and found that I very much enjoyed working with Node JS. I met a lot of awesome people as well, and I can only wish for their further success as Sift continues to grow.

While leaving was certainly not a decision I came to lightly, I'm quite happy that I was able to leave my second startup on my own terms after being able to accomplish so much for them. My first startup, Trax in Space, ended in financial disaster, and I wasn't ready to step away when it all fell apart. This time, I look back fondly on the experience, knowing that I was a major contributor, and that the company is still growing upon the foundation that I helped to build.

So what's next for me? Well, back to the Monday through Friday, 8-hour a day grind, resharpening and honing my .NET skills while bringing my schedule back to a sense of normalcy that I have found was very much missed. What else?

Music. I'm slowly getting back into my music, and as always have several songs floating around. I want to get myself a new electric guitar next, as my last one bit the dust some years ago. In the meantime, I post things I'm working on to my creative blog as I work on them.

Coding. I'm in the process of upgrading all of my .NET projects to 2013, will be updating LibWowAPI, and plan on slowly transitioning my websites over to Windows Azure. I plan on learning Rendr and incorporating it into my personal website, roncli.com, as a way of learning and showing off my node.js skill. And I am wanting to figure out Xamarain so that I may be able to write mobile games.

Gaming. And of course, I spent a ton of time between jobs gaming. I'm big time into Diablo 3 these days, have gotten into streaming my gaming experiences, and am a regular host on the Six Gaming Podcast where we talk all about gaming.

Seems like I'm getting back to my roots these days. That could be a sign of some wonderful times to come.

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