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| Wednesday, October 11, 2023 |
The Final Stretch
Posted: 12:40:00 AM
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After much stalling on my part, the Overload Game Browser has finally migrated away from Windows over to Linux. This now makes 4 out of the 5 websites I wanted to move off the Windows box completed, leaving one last beast: the Overload Teams League.
This means I'm on the final stretch of a project that's gone on for almost two years now. It definitely feels like the light at the end of the tunnel. Now I just need to figure out what that light is.
The first thing I want to do after all this is done is give The Observatory its own website. I haven't updated anything having to do with it on this site in a long time, and the database I was using for it is massively out of date. In addition, I need to recreate the bot that was used for it so that the show runs much smoother. That will take time, however, and I'll be lucky to have it done by Season 35.
After that, who knows? I have a number of ideas on what comes after that, but haven't made any solid plans for anything yet. There's so many possibilities that I don't feel like I can even choose something until I finish up everything else I'm working on. I feel like I have an ocean of possibilities in front of me, but no clear direction to swim in. Yet!
In the meantime, a lot of other things are falling into place for me to resume a regular streaming schedule. More on that to come later, but I have a number of exciting projects in the works for the stream that I will be putting out there soon.Labels: Azure, Coding, Overload Teams League, The Observatory, Twitch
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| Tuesday, January 19, 2016 |
Report Card: 2015
Posted: 12:38:00 AM
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I often do a "Year in Review", but this year I thought I'd change it up a bit. Last year, in addition to reviewing what happened the previous year, I added some goals for 2015. This year, instead of just reviewing what happened last year and adding the goals, I figured I would also add in a kind of "report card", where I grade myself on how I did towards those goals from the previous year.
I'll be honest. These goals stayed with me all year long. When I thought about what I want to do, I compared that to my goals. Having goals I actually thought about has made me learn a bit more about myself than I knew before.
So, without further ado, here's the 2015 report card!
Music
2015 Goal: Complete and release full versions of "All In My Head" and "Paper"
There's no beating around the bush here, neither of these goals happened. In fact, I was musically silent for the first half of the year. I did, however, come out with three different pieces of music, but none of them were original works.
In 2015, I started a podcast with Dr. Zing and Morfod called the Self-Destruct Sequence Podcast, which is a podcast all about Descent. Dr. Zing kind of dropped off the face of the Internet a few months ago, but Morfod and I picked it back up late last year, and have been having fun with the episodes this year. I mention this in the music section because when we were putting the first episode together, we wanted to have some Descenty music, and I delivered in a big way.
Our title music, Self Destruct Sequence, is a remake of the level 1 music, while our outro, Mars Processing Sequence, is a remake of the level 8 music. Both had electronic elements, and two guitar tracks each that I performed myself. This is the first time I've actually been happy with guitar tracks that I've created, especially the lead guitar parts. Hopefully I can take my experience from this and translate that into better guitar tracks in my music in the future.
The third piece was something I couldn't get out of my head, a piano cover of the song "The Wight to Remain" by Danny Baranowsky, which is best known as the music to Zone 4 Level 3 in the game Crypt of the NecroDancer. This has always been a beautiful track to me, and could be the launching point of a piano-only soundtrack to the game, if I get so inspired to complete some day. I even put the song's score up on flat.io if you so desire to try to play it yourself.
So while I kept the dust off of my music, I didn't do what I set out to do. At all. I tried to work on "Paper" once, but couldn't get any inspiration for the one part I still don't have a working idea for. Maybe that will change in 2016, but unfortunately, this gets poor marks this year.
2015 Grade: D
2016 Goal: Complete and release full versions of "All In My Head" and "Paper". For real this time.
Coding
2015 Goal: Finish the updated roncli.com site
Well, you're looking at it, baby. I'm still quite proud of this accomplishment, and it really took a load off my shoulders last year when I completed it. It's even gotten a few updates since that fixed some bugs and added (and, sadly, removed) some features.
So with the main 2015 goal accomplished, what else have I done in 2015? A quick glance at my GitHub profile shows I've contributed to Descent's DXX-Retro source port (this was the mouse fix), and started a series of Descent 3 tools written in node.js, including the rebirth of Descent DSN. However, in recent months, coding's not exactly been a priority to me.
The main project I have going right now is getting Six Gaming's official website off the ground. It is going to be started pretty much directly from roncli.com with a Six Gaming theme. At first it's just going to be a static page with links pointing to most of our presence on social media. Later, it will include episode-specific links for the Six Gaming Podcast, and the final version will be a full fledged social site where people can come to find other people with whom to play games they enjoy.
So 2015 was good, and 2016 has a clear goal. Looks good to me!
2015 Grade: A
2016 Goal: Finish the Six Gaming site
Gaming
2015 Goal: Grow Six Gaming into a bigger and more general gaming community
So at the beginning of 2015, I had this great idea to make Six Gaming a big community, not just for World of Warcraft, but for all the games we play. Over the years, we found that many of the gamers in Six Minutes To Release enjoyed other games as well, so it made sense to want to cater to that while keeping the close-knit community we've created from the core members of the guild over the previous 7 years.
Two major events accelerated this goal to fruition. First, Showsan got the jump on me. When he returned from his service in the military, he came in and lit a fire under everyone. He basically rebooted the Six Gaming Podcast, gave it a new format and new life. Since then, we've added a ton of cohosts that bring their own unique perspective on the games that we are playing. The Podcast has stayed fresh and has been enjoyable because of it, and we recently completed our 100th episode, which we call... Episode 48. Don't ask.
Second, Warlords of Draenor happened. What a bad expansion! I would rehash what I've already written, but suffice to say that not much has changed, and on top of it we're looking at another 6-8 months until Legion, which will make a 12-14 month content drought, similar to the one at the end of Mists of Pandaria, and exactly what the devs previously said they didn't want to do. Add in their stance on flying, and I honestly couldn't tell you if I trust Blizzard to get WoW right anymore. Legion is their last chance to get it right for me, and until then I am probably going to be doing some different things.
Like Descent. Descent: Underground made it known that Descent still exists for a lot of people, and despite the issues they are having (a topic for a future blog post), I am genuinely excited for a release of a new Descent game, even if it's not by the same people who gave us the first three. Naturally, a new Descent game has raised interest in the original games, and Descent 1, 2, and 3 have all seen an uptick in activity.
Case in point is the Descent Champions Ladder. It went from 1,408 games played in the fall 2013 season, down to 938 games in spring 2014, and down further to only 504 games in fall 2014. At the end of that season, Descent: Underground was announced, and the spring 2015 season saw a massive ressurgance with 2,218 games played. The late 2015 season, which was only 3 months, had 1,416 games played, and not even 3 weeks into early 2016 we have 510 games played.
Playing Descent again has been awesome, and has inspired me to learn a new control scheme. I used to be all keyboard, and now I do mouse and keyboard. I play at the high bronze/low silver level on the DCL currently, but I feel I have a lot to learn about the game both mechanically and philosophically.
I've also been involved with the Crypt of the NecroDancer community, racing most recently in CoNDUIT 7, and will be playing again on CoNDUIT 8 on the 29th. I'm not that great, which is why I'm in the "junior" league, but it's still a whole lot of fun getting some competition in. I still need to complete story mode and an all characters run to unlock Coda (I have no false impressions that I will BEAT Coda, mind you), so there's still plenty of room for improvement. I'm mainly known for having the Bard Deathless world record at 112 wins, and have performed fairly well at deathless mode with a few other characters as well.
I've also done a ton of streaming on Twitch. While I've stopped playing League of Legends, I still stream things such as my DCL games, Crypt of the NecroDancer runs, and even some Sublevel Zero speedruns. Basically, if I play it, it ends up on Twitch at some point.
Gaming has become a central part of what I do. I play a wide variety of games, involve myself in the Six Gaming, Descent, and Crypt of the NecroDancer communities, do two weekly podcasts involving games, and stream many times a week. I don't see this slowing down in the near future, so the only thing to do in 2016 is embrace it.
I have plans to start a regular Descent-themed competition show on Twitch, and am most interested in growing my stream large enough to get partnered. I don't think partnering will happen this year, but I at least want to get started. I've played with some ideas for growing my YouTube channel as well, but nothing's really stuck, but I'll keep trying.
2015 Grade: A+
2016 Goal: Substantially increase my streaming presence on Twitch
Life
2015 Goal: Get back to the Bay Area at least once
I think I nailed this one, at least in text. However, my experience thus far has been... less than ideal.
So instead of taking a trip to the Bay Area, I actually MOVED out here. In October, I packed my things, drove West a few days, and settled into the Belmont area. Central to everything, I've done... nearly nothing since I've gotten here. Sure, I've ventured to Pier 39 in the city, finally ate some Iguanas down in San Jose, and have occasionally taken in some of the area's scenic routes, I've yet to really do something... defining when it comes to the Bay Area. Seriously, I've seen more of the Bay Area the last time Kathy and I came out here in February 2013.
This is compounded by the fact that many of the people I knew and hung out with here are gone. One of the reasons I gave for moving out here was to be close to people I knew and give myself opportunities to "get out" every so often. I have done that a grand total of zero times since I got here.
There have been several reasons why I haven't really capitalized on my new living situation. The first is that I work remotely, yet am wanting to work locally. My job in Houston allowed me to work remotely when I told them I was moving and giving what I thought was going to be my two weeks. While the remote working part of the job has been going okay, I know through my experience with Sift that this isn't something I want to do forever. I have been really slow on advancing this agenda, however.
Second is that I've found myself in somewhat of a funk recently. I can't really put my finger on why, just that I find that I don't have the energy to do a whole lot since just before Christmas. My focus has been poor in coding-related projects, and I don't really feel that I've "settled in" very well. I don't at all regret making this move, in fact I think it's the best thing I've done for myself in a long time. However, I need to really break out of whatever it is that's causing me to, for lack of a better description, lose time doing nothing.
So, yeah, I made it out here, but... what next? Well, the first thing is going to be transitioning to a local job. Even before then, though, I need to find a way to get more active again. I have a plan, it's just acting on it - or more accurately getting over what's preventing me from acting on it - is proving challenging.
I hate these lethargic, stagnant days. I've had them before and have gotten past them, and have no doubt I will again. But the time until that happens can be downright depressing some days.
Oh, and there's this house thing. Yeah, we want a house. Soon.
2015 Grade: C
2016 Goal: Get more active, find local employment, and begin planning moving into a house
Overall
I've had an up and down year for sure. I recognize that my strongest point currently is with gaming, and recently that has been the outlet I go to in order to unwind and have a good time. I also find enjoyment in coding, but need to find a way to motivate myself to finish projects like I did with roncli.com. While my music still remains on the back burner, I am doing my best to keep sharp and avoid going flat... okay, I'll stop with the music puns! I recognize that I need to make some changes in order to improve my quality of life in my new surroundings, and am hoping that I can get those taken care of quickly.
2015 Overall Grade: BLabels: Coding, Crypt of the NecroDancer, Descent, Descent Champions Ladder, Descent: Underground, Gaming, Life, Music, roncli.com, Self-Destruct Sequence Podcast, Six Gaming, Six Gaming Podcast, Twitch, Year in Review
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| Wednesday, March 18, 2015 |
Whirlwind Week
Posted: 3:01:00 PM
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A roundup of what's been a Janna whirlwind of a week!
Schedule
I've come to realize that, even after ending Six Minutes To Release's raiding run, I still only have one night a week to myself. That night is tonight. Every other night, I've got something going on:
It's a pretty busy schedule, but I look forward to a lot of these things throughout the week as well. Things feel pretty balanced right now. I still long for 40 hours days, though.
Descent: Underground
This past week, though, things got a bit crazy, because I found out that one of my favorite games of all time is being rebooted.
Descent's fast-paced, six-degrees-of-freedom combat made addicts of us all! Descent's frenetic and pulse-pounding action were light-years ahead of its 1995 release date. Like us, many of you still share war stories of your epic network battles. You remember your heroic shots, your death-defying maneuvers, and matches ending with a narrow escape as the tunnel collapsed behind you.
Sadly, as consoles took over and PC games were pushed aside by publishers, great games like Descent were left to languish in obscurity. A whole generation of gamers grew up without Descent's heart-pounding, non-stop action, robbed of the true 6DoF space adventure that is their birthright!
The Drought Ends TODAY!
This is a quote from the Kickstarter for Descendent Studios' Descent: Underground. This is a brand new Descent title, setup as a prequel to the original Descent series.
On one hand, I can't contain my excitement. I backed this project early and big once I learned of the direction that former CIG developer Eric "Wingman" Peterson was taking it. To have another Descent game being made from a set of dedicated developers who are listening to the community to make the game the best Descent game ever made is like a dream come true.
On the other hand, the Descent community has had its share of disappointments.
The official Descent 4 game was cancelled. Numerous projects have been started to try to mimic the Descent experience. Many of them have been cancelled, and those that did make it to production had no community support and were simply not Descenty enough for the community to back. And others who have tried to bring Descent back have been issued cease & desist legal documents by Interplay.
So why now? More importantly, why Descendent Studios, a team that never found the Descent community until after they launched their Kickstarter? While I have faith in their ability to deliver on their project, my faith with Interplay is not there. I really have to question Interplay's motives. Do they plan on this being some kind of cash grab? Are they thinking of screwing over Descendent much the same way PTMC's Dravis screwed over the Material Defender at the start of Descent II? That would be ironic.
Six Gaming Podcast
So the podcast happened this past week, with Episode 5 and its highlights now available on YouTube.
I'll be blunt, it's not our best showing. News seemed to be disjointed, the hosts were distracted with Twitch chat trolls, and the Round Table section was rather, well, bland. Hopefully next week, we'll be a little more exciting. SGP always seems to be better with more hosts.
Ron's Bronze Plays
This week I played with Colzaratha's smurf. It didn't seem to help a whole lot.
The first game, he played Ahri while I played Morgana. He did not have a good game. Every lane lost, and we slowly bled out. The second game was much of the same. I was again on Morgana against a Graves/Annie combo in the bottom lane that our ADC fed substantially.
We got our first win in game 3 when I played Janna. I had some strong Janna play this weekend, and got some crucial knockups to force the win. I tried to make it two straight on Janna, but despite more strong play, the rest of the team didn't have it in them.
In the final game, Colz and I switched roles, with me going mid Lux and him on Morgana. I went off for a 12/2/21 carry, and Colz and I ended in style. Result of the 5 games was an increase in 11 LP to Bronze IV and 88 LP.
Website Update
Last night, I was able to finalize the data I'm putting in the game box on the website. My article about the sorry state of gaming APIs really came to mind. While the Blizzard API has come a long way and the League of Legends API is pretty good, the Steam API still sucks (it's still missing an achievement feed), and an official XBox API isn't even a thing yet.
Really. It's 2015 people. Let my data go! Let my data be free!
Anyway, I still have to code out detailed pages for my WoW feed, get profile pages for my Diablo 3 characters, display detailed history of my ranked play in League of Legends, and at least show off the games I am playing on Steam, even if getting the achievements I have for them is rather archaic.
But honestly, this is the home stretch. After that is the life section, which really is just going to require me to set featured pages.
After that, I have a lot of content to update, which includes transferring my music collection to SoundCloud, updating all the tags on my Blogger and Tumblr sites, and recreate many of the pages from the existing site on the new one. That's not really a lot of stuff. Hopefully coding can be completed this weekend, and I can start on the content next week. I'm still committed to finishing by the end of the month.Labels: Blogger, Coding, Descent: Underground, Diablo III, Gaming, League of Legends, Music, roncli.com, Six Gaming Podcast, Six Minutes To Release, SoundCloud, Steam, Tumblr, Twitch, World of Warcraft, XBox
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| Monday, April 07, 2014 |
All Good Things and Such
Posted: 10:18:00 AM
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It's been a long time since I've written anything of substance here, so let this post serve as a catch up to what's been going on.
Since April of 2012, I have had the pleasure of working on the iOS application known as Sift. The company developing Sift is a San Francisco Bay Area startup, of which I am a founder. Needless to say, I put in many hours of work into the product.
Sift was more than a job to me. It was an opportunity to do something big, and perhaps make a profound impact in the way people shop online. It's still in its infancy, but the product that we put out there is pretty awesome.
However, I decided to step away from the company in February after three months of consideration. It was a very difficult decision for me, as I truly believed in the product and the company. I was a remote worker in a high-impact position, and I found that it wasn't easy maintaining the visibility required of such a position in a remote location while still being able to get done the stuff that needed to get done. This became especially true as the company grew, both with more internal employees and having to work with multiple contractors outside of the company (and the country), which would have me going as early as 8 am and as late as 2 am. Combine that with the demanding travel schedule - I spent only 8 of the final 18 weeks of 2013 at home - and it's not hard for most people to see how stress levels were through the roof.
Extreme stress levels aren't something I'm particularly fond of, which led to my decision to move on. I did spend a good deal of time with the company, accomplishing and learning plenty along the way. I learned much about the open source world, and found that I very much enjoyed working with Node JS. I met a lot of awesome people as well, and I can only wish for their further success as Sift continues to grow.
While leaving was certainly not a decision I came to lightly, I'm quite happy that I was able to leave my second startup on my own terms after being able to accomplish so much for them. My first startup, Trax in Space, ended in financial disaster, and I wasn't ready to step away when it all fell apart. This time, I look back fondly on the experience, knowing that I was a major contributor, and that the company is still growing upon the foundation that I helped to build.
So what's next for me? Well, back to the Monday through Friday, 8-hour a day grind, resharpening and honing my .NET skills while bringing my schedule back to a sense of normalcy that I have found was very much missed. What else?
Music. I'm slowly getting back into my music, and as always have several songs floating around. I want to get myself a new electric guitar next, as my last one bit the dust some years ago. In the meantime, I post things I'm working on to my creative blog as I work on them.
Coding. I'm in the process of upgrading all of my .NET projects to 2013, will be updating LibWowAPI, and plan on slowly transitioning my websites over to Windows Azure. I plan on learning Rendr and incorporating it into my personal website, roncli.com, as a way of learning and showing off my node.js skill. And I am wanting to figure out Xamarain so that I may be able to write mobile games.
Gaming. And of course, I spent a ton of time between jobs gaming. I'm big time into Diablo 3 these days, have gotten into streaming my gaming experiences, and am a regular host on the Six Gaming Podcast where we talk all about gaming.
Seems like I'm getting back to my roots these days. That could be a sign of some wonderful times to come.Labels: Azure, Coding, Diablo III, Editorials, Gaming, LibWowAPI, Life, Node, Rendr, roncli.com, Sift, Six Gaming Podcast, Stress, Tumblr, Twitch, Xamarian
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